Solving challenges through creativity.
I’m a designer with over 8 years of experience creating end-to-end digital solutions that solve complex challenges.
Currently, I work at Sony Interactive Entertainment, specializing in Design Systems for PlayStation. I support one of the world’s leading gaming platforms with scalable, user-centered designs. Additionally, I teach in the UX & Visual Interface Design Certificate Program at the University of Washington, mentoring aspiring designers to bring impactful ideas to life.
My Design Approach
My process centers around understanding user needs. I employ methods like stress case analysis to identify tension points between users and products. This helps me build accessible products that meet real-world demands while balancing business objectives. I’m skilled in using Figma and established design systems to create efficient, consistent component libraries, adapting designs seamlessly across mobile/web B2C, B2B, SaaS, and gaming platforms.
🔆 Career Highlights
I started as an Art Director, leading a magazine redesign that boosted readership by 40%.
Since then, I’ve contributed to high-impact projects at Microsoft & SONY, including AI Azure, Xbox Live, Minecraft, and PlayStation.
I’ve developed a unique skill set spanning UX design, branding, storytelling, and project management.
👩🏻💻 In the Workspace
I thrive in agile environments, creating clear design guidelines that improve team workflows and handoffs.
My background in AI and HCI helps me design products that inspire, connect, and deliver seamless user experiences.
🎨 Beyond Work
I mentor and volunteer with Black and Latinx designers through ADPlist, MentorMe Collective, and the University of Washington.
Bilingual in English 🇺🇸 and Spanish 🇲🇽, I value connecting across cultures and diverse perspectives.
Outside of work, you’ll find me:
🎮 Playing video games
🐱 Creating Kawaii illustrations
🎸 Jamming on my bass guitar